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Tabletop Tavern Guide & run tracker Open tracker

Tracker tool

Tabletop Tavern Gear Checklist & Tracker

Record gear pieces as you discover them, separate collection runs from no-gear attempts, and keep route notes close while you work toward cleanup goals.

Best for
Collection
Saves
Browser only
Exports
CSV notes
Tabletop Tavern shop screen with chests, gear cards, and potion items
Shops and reward stops can feed collection progress, but they also create risk for a no-gear route.

What this tool helps with

Keep collection goals and restriction runs from colliding.

Gear is useful for long-term army strength, but the achievement list also includes a route that asks you to complete a campaign with no gear obtained. This page keeps those two goals visibly separate.

Collection

Build your discovered list

Add gear names as they appear, mark owned pieces, and export your notes when you want a backup.

Routing

Separate run lanes

Tag entries as collection, normal clear, no-gear risk, or review so one route does not blur into another.

Cleanup

Return with context

Use notes for shop, event, faction, or battle context when you return to the run later.

Gear tracker

Add each gear piece when you see it.

The safest way to use this checklist is to fill it from your own runs. Enter the gear name, choose a status, add the route lane, and leave a short note such as the shop, event, faction, or army role where it appeared.

Your entries stay in this browser on this device. Export a CSV if you want a copy before clearing browser data.

Total entries

0

Owned

0

Needed

0

No-gear risk

0

Tabletop Tavern gear checklist entries
Gear Status Run lane Note Action
No gear entries yet. Add the first piece you discover above.

Achievement targets

Three gear-related goals need different run behavior.

Gear collection, gear avoidance, and general progression pull your route in different directions. Pick the lane before you start taking shop rewards.

Collection start

Armory's First

Acquire 5 gear pieces. Use the tracker to count owned entries without mixing in skipped pieces.

Collection finish

Gear Eternal

Collect all gear pieces. Keep names and route notes so repeats do not feel like blind reruns.

Restriction route

No Gear No Problem

Complete a campaign with 0 gear obtained. Treat gear stops as hazards, not upgrades.

No-gear run check

Do not use a collection habit on a restriction run.

The easiest way to ruin a no-gear attempt is to treat a reward stop like a normal upgrade moment. Before committing to a no-gear campaign, decide how you will handle shops, chests, event rewards, and tempting gear choices.

Tabletop Tavern unit choice screen with gear and item slots visible
Use gear tracking before and after a run; keep a restriction run clean while it is active.

Before the run

Set the tracker lane to no-gear run and mark any tempting reward stop as a risk note, not an owned item.

During the run

Avoid gear pickup behavior entirely. If a route choice is unclear, choose the safer non-gear path.

After the run

Move risk notes into your normal collection list only after the restriction attempt is finished.

Route decision table

Choose the right gear behavior for the run.

A gear piece can be useful, harmful, or irrelevant depending on the run goal. Use this table before marking an item as owned, skipped, or risky.

Tabletop Tavern gear route decision table
Run lane Best tracker status What to write down Main risk
Collection Owned or needed Gear name, where it appeared, and which army role wanted it. Forgetting whether the piece was actually acquired.
Normal clear Owned or skipped Whether the item solved a real fight problem or just looked tempting. Overbuying gear instead of fixing army roles.
No-gear run No-gear risk Shops, reward stops, and choices you must avoid during the attempt. Accidentally obtaining gear and invalidating the route.
Review later Needed or skipped Unclear gear names, uncertain value, or route notes to revisit. Letting vague notes pile up without a cleanup pass.

Common mistakes

The checklist is only useful if the run lane stays clean.

Most gear tracking mistakes happen when players mix a collection mindset with a restriction mindset.

Marking a skipped item as owned

Only use owned when the gear was actually obtained in your run.

Starting no-gear with collection notes open

Filter to no-gear risk before the run so the table shows what to avoid.

Writing names without context

Add at least one route clue: shop, event, faction, hero, or army role.

Trusting one browser forever

Export CSV after a long cleanup session so browser cleanup does not erase your notes.

FAQ

Quick gear checklist answers.

Does this page list every gear piece?

No. Use it to build your own discovered list as you play. That keeps the tracker useful without filling it with names you have not seen yet.

Which achievements does this help with?

It is built around Armory's First, Gear Eternal, and No Gear No Problem. Those goals need different run behavior, so the tracker separates collection and restriction lanes.

Can I use it for consumables too?

You can write consumable notes in the same table if that helps your run, but the status labels are tuned for gear collection and no-gear routing.

Will my checklist move to another device?

No. The list is saved in this browser on this device. Use Export CSV if you want to move or back up your notes.