100% route board
Tabletop Tavern 100% Achievement Roadmap
Group all 25 Steam goals into a route that starts with normal clears, separates collection work from restriction runs, and saves the hardest cleanup for when your builds are stable.
- Goal count
- 25
- Best use
- Cleanup order
- Risk control
- Spoiler-light
Quick answer
Do not try to merge every goal into one heroic run.
The clean route is to unlock natural campaign goals first, then collection goals, then restriction runs, then difficulty cleanup. That keeps opposing goals from spoiling each other.
Win and learn the economy
Prestige units, hold gold, sack cities, deposit gold, recruit, and win the final battle before chasing strict rules.
Separate collection goals
Consumables, gear, shop purchases, and collection sets are easier to track when you are not avoiding gear or unit types.
Run restrictions on purpose
No gear, no ranged units, and cavalry-only battle goals deserve focused attempts with simple army rules.
Finish the difficulty ladder
Use your strongest routes for every difficulty and keep Godking on all heroes as the final long-tail objective.
Recommended route
Four lanes cover the achievement board without making the page thin.
Think of the roadmap as four lanes, not a single checklist sorted by rarity. Some achievements reward normal campaign progress. Others ask you to collect everything, avoid an entire category, or clear the hardest difficulty on multiple heroes.
When goals conflict, pick one lane and ignore the others for that run. The tracker below keeps those lanes visible so you can stop turning one attempt into three different cleanup jobs.
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Normal clear lane
Aim for final battle, unit count, prestige, city sacks, kill count, gold, recruitment, and mixed-faction goals.
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Collection lane
Track consumables, gear pieces, shop purchases, alchemy-related cleanup, and Iron Legion collection separately.
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Restriction lane
Use focused attempts for zero gear, no ranged units, and winning a campaign battle with only cavalry.
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Difficulty and secret cleanup lane
Finish every difficulty, all-hero Godking progress, event roll cleanup, and spoiler-sensitive goals after your route knowledge is stronger.
Achievement requirements
Use the Steam goal text, then sort by route pressure.
This table keeps the requirement text compact and adds one planning note for each goal. Exact secret steps are kept out of the main route so you can avoid spoilers until cleanup.
| Achievement | Requirement | Route lane | How to handle it |
|---|---|---|---|
| Second Star | Prestige a unit to Silver Tier | Normal clear | Let this happen while learning which unit types survive long fights. |
| Golden Cache | Have 20 or more gold | Economy | Avoid spending every turn; keep a gold buffer during a stable run. |
| Sack It and Pack It | Sack a city | Normal clear | Pair it with broader city-sack progress instead of treating it as a separate run. |
| Squad Deep | Have 12 units | Army growth | Build toward this while testing formation and reserve comfort. |
| Slaughter’s Champion | Have one unit with 250 kills | Combat | Watch which unit naturally carries fights; do not force it during strict challenge runs. |
| Triple Crown | Prestige a unit to Gold Tier | Normal clear | Keep a durable core unit alive across the campaign. |
| Thousand Fallen | Slay 1000 enemies in manual campaign battles | Combat | Let manual battle volume build this over multiple attempts. |
| A Snack for later | Deposit 100 gold in towns | Economy | Track deposits separately from the 20-gold holding goal. |
| League of Nations | Have units from 4 unique factions in one campaign | Army growth | Use a flexible route; avoid mixing it with a narrow restriction attempt. |
| Elite Summon | Recruit a Signature Unit | Army growth | Treat it as a normal recruitment milestone, then build around that unit if the run allows it. |
| A New Dawn | Win the Final Battle | Normal clear | Make this your first big route goal before optimizing cleanup. |
| The Alexander Complex | Sack 3 cities in one campaign | Campaign route | Plan it beside your city-sack goal and route pacing. |
| Nat 20 | Roll a 20 in an Event | Event cleanup | Do not build a whole run around it; keep it as event cleanup while playing normally. |
| Potion Commotion Completion | Collect all consumables | Collection | Use a dedicated collection lane so selling or skipping items does not blur your notes. |
| Armory’s First | Acquire 5 gear pieces | Collection | Let this introduce gear tracking before attempting every gear piece. |
| Shopaholic | Make 25 purchases from the shop | Economy | Pair it with shop visits and collection routes, not zero-gear attempts. |
| Why would you do this | Sell an Alchemy Potion | Cleanup | Treat this as a deliberate cleanup action rather than a habit during collection work. |
| Legionary Visionary | Complete Iron Legion collection | Collection | Put it in the same notebook as gear and consumables. |
| Gear Eternal | Collect all gear pieces | Collection | Keep this away from No Gear No Problem; the goals directly pull in opposite directions. |
| Chivalrous Victory | Complete a campaign without a single ranged unit | Restriction | Start the attempt with a simple rule: no ranged units at any point. |
| Ride for Wrath | Win a campaign battle with only Cavalry | Restriction | Handle it as a focused battle goal, not a full 100% route requirement. |
| Conqueror’s Gauntlet | Complete a run on every difficulty | Difficulty | Track each difficulty separately so you know which clears still need attention. |
| Sheep Slayer | Pet pet pet | Spoiler-sensitive | Keep this for cleanup after your first clear if you want to avoid secret spoilers. |
| No Gear No Problem | Complete a campaign with 0 gear obtained | Restriction | Run it separately from all gear, shop, and collection goals. |
| Godking | Complete the Godking Difficulty on all Heroes | Difficulty | Treat this as the final long-tail lane once each hero route feels reliable. |
Before you commit
Use decision checkpoints instead of guessing what can be combined.
These are not save-file instructions. They are route checks to run before you lock yourself into final battle, a strict restriction, or a collection-heavy run.
| Checkpoint | Check this | Why it matters |
|---|---|---|
| Before a collection run | Consumables, gear, shop purchases, Iron Legion notes | Collection goals reward broad pickups and purchases. |
| Before a no-gear run | No gear pickups, no gear detours, no collection goal pressure | No Gear No Problem conflicts with gear collection by design. |
| Before a no-ranged run | Army composition and replacement options | Chivalrous Victory asks for a whole campaign without ranged units. |
| Before final battle | Core clear, city sacks, unit count, prestige, gold goals | A normal clear can resolve many early and mid-route goals together. |
| Before Godking attempts | Hero route notes and difficulty clears already understood | Godking asks for all heroes, so route consistency matters more than novelty. |
Cleanup tracker
Mark goals by lane while you play.
Browser checkboxes are session helpers. For long-term progress, copy the lane groups into your own notes before closing the page.
Normal clear
Collection
Restrictions
Difficulty and secrets
Common route mistakes
Most wasted runs come from mixing lanes too early.
If a goal changes how you recruit, buy, sell, or equip, treat it as a route rule. If a goal only asks for normal progress, let it happen while learning the campaign.
Chasing collection during no-gear
Gear Eternal and No Gear No Problem belong in different attempts. Let one run collect; let one run avoid.
Starting Godking too early
Godking asks for every hero. First learn reliable clear patterns so each hero attempt has a plan.
Treating Nat 20 like a route core
It is event-roll cleanup. Do not distort a strong run just to chase one event outcome.
Reading secrets before your first clear
Keep Sheep Slayer late if you want discovery. The Steam wording is intentionally short, so treat it as spoiler-sensitive.
Next steps
After this page, pick one lane for the next session.
The strongest next page depends on what blocked your last run: early battle control, faction choice, collection tracking, or high-difficulty consistency.
Return to the guide hub
Use the homepage when you need the broader run board.
GearOpen gear checklist
Track gear collection and no-gear risk in its own tool.
ConsumablesOpen consumables checklist
Track Potion Commotion and Alchemy Potion cleanup notes.
TrackerKeep marking cleanup
Stay on this page and work through one lane at a time.
FAQ
Quick answers for cleanup routing.
What is the best order for Tabletop Tavern achievements?
Start with a normal clear and core economy goals, then handle collection achievements, then focused challenge restrictions, then every-difficulty and Godking cleanup.
Can every achievement be done in one run?
No sensible route should try that. Some goals ask for collection progress while others ask for restriction runs, such as completing a campaign with zero gear obtained.
Which goals should be separate attempts?
No Gear No Problem, Chivalrous Victory, Gear Eternal, Potion Commotion Completion, Conqueror’s Gauntlet, and Godking are best handled as separate cleanup lanes.
Where does Sheep Slayer fit?
Keep it in spoiler-sensitive cleanup unless you already want exact secret help. The Steam requirement text is short, so it is better handled after your first clear.