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Tabletop Tavern Guide & run tracker Open tracker

100% route board

Tabletop Tavern 100% Achievement Roadmap

Group all 25 Steam goals into a route that starts with normal clears, separates collection work from restriction runs, and saves the hardest cleanup for when your builds are stable.

Goal count
25
Best use
Cleanup order
Risk control
Spoiler-light
Tabletop Tavern battle with multiple unit formations on a tactical board
A clean 100% route starts by separating battle mastery, economy goals, collection goals, and restriction attempts.

Quick answer

Do not try to merge every goal into one heroic run.

The clean route is to unlock natural campaign goals first, then collection goals, then restriction runs, then difficulty cleanup. That keeps opposing goals from spoiling each other.

First

Win and learn the economy

Prestige units, hold gold, sack cities, deposit gold, recruit, and win the final battle before chasing strict rules.

Second

Separate collection goals

Consumables, gear, shop purchases, and collection sets are easier to track when you are not avoiding gear or unit types.

Third

Run restrictions on purpose

No gear, no ranged units, and cavalry-only battle goals deserve focused attempts with simple army rules.

Last

Finish the difficulty ladder

Use your strongest routes for every difficulty and keep Godking on all heroes as the final long-tail objective.

Recommended route

Four lanes cover the achievement board without making the page thin.

Think of the roadmap as four lanes, not a single checklist sorted by rarity. Some achievements reward normal campaign progress. Others ask you to collect everything, avoid an entire category, or clear the hardest difficulty on multiple heroes.

When goals conflict, pick one lane and ignore the others for that run. The tracker below keeps those lanes visible so you can stop turning one attempt into three different cleanup jobs.

  1. Normal clear lane

    Aim for final battle, unit count, prestige, city sacks, kill count, gold, recruitment, and mixed-faction goals.

  2. Collection lane

    Track consumables, gear pieces, shop purchases, alchemy-related cleanup, and Iron Legion collection separately.

  3. Restriction lane

    Use focused attempts for zero gear, no ranged units, and winning a campaign battle with only cavalry.

  4. Difficulty and secret cleanup lane

    Finish every difficulty, all-hero Godking progress, event roll cleanup, and spoiler-sensitive goals after your route knowledge is stronger.

Achievement requirements

Use the Steam goal text, then sort by route pressure.

This table keeps the requirement text compact and adds one planning note for each goal. Exact secret steps are kept out of the main route so you can avoid spoilers until cleanup.

Tabletop Tavern shop screen with chests, gear cards, and potion items
Shop, gear, and consumable goals are easier to manage when they are not mixed with restriction runs.
Tabletop Tavern achievements grouped by route lane
Achievement Requirement Route lane How to handle it
Second StarPrestige a unit to Silver TierNormal clearLet this happen while learning which unit types survive long fights.
Golden CacheHave 20 or more goldEconomyAvoid spending every turn; keep a gold buffer during a stable run.
Sack It and Pack ItSack a cityNormal clearPair it with broader city-sack progress instead of treating it as a separate run.
Squad DeepHave 12 unitsArmy growthBuild toward this while testing formation and reserve comfort.
Slaughter’s ChampionHave one unit with 250 killsCombatWatch which unit naturally carries fights; do not force it during strict challenge runs.
Triple CrownPrestige a unit to Gold TierNormal clearKeep a durable core unit alive across the campaign.
Thousand FallenSlay 1000 enemies in manual campaign battlesCombatLet manual battle volume build this over multiple attempts.
A Snack for laterDeposit 100 gold in townsEconomyTrack deposits separately from the 20-gold holding goal.
League of NationsHave units from 4 unique factions in one campaignArmy growthUse a flexible route; avoid mixing it with a narrow restriction attempt.
Elite SummonRecruit a Signature UnitArmy growthTreat it as a normal recruitment milestone, then build around that unit if the run allows it.
A New DawnWin the Final BattleNormal clearMake this your first big route goal before optimizing cleanup.
The Alexander ComplexSack 3 cities in one campaignCampaign routePlan it beside your city-sack goal and route pacing.
Nat 20Roll a 20 in an EventEvent cleanupDo not build a whole run around it; keep it as event cleanup while playing normally.
Potion Commotion CompletionCollect all consumablesCollectionUse a dedicated collection lane so selling or skipping items does not blur your notes.
Armory’s FirstAcquire 5 gear piecesCollectionLet this introduce gear tracking before attempting every gear piece.
ShopaholicMake 25 purchases from the shopEconomyPair it with shop visits and collection routes, not zero-gear attempts.
Why would you do thisSell an Alchemy PotionCleanupTreat this as a deliberate cleanup action rather than a habit during collection work.
Legionary VisionaryComplete Iron Legion collectionCollectionPut it in the same notebook as gear and consumables.
Gear EternalCollect all gear piecesCollectionKeep this away from No Gear No Problem; the goals directly pull in opposite directions.
Chivalrous VictoryComplete a campaign without a single ranged unitRestrictionStart the attempt with a simple rule: no ranged units at any point.
Ride for WrathWin a campaign battle with only CavalryRestrictionHandle it as a focused battle goal, not a full 100% route requirement.
Conqueror’s GauntletComplete a run on every difficultyDifficultyTrack each difficulty separately so you know which clears still need attention.
Sheep SlayerPet pet petSpoiler-sensitiveKeep this for cleanup after your first clear if you want to avoid secret spoilers.
No Gear No ProblemComplete a campaign with 0 gear obtainedRestrictionRun it separately from all gear, shop, and collection goals.
GodkingComplete the Godking Difficulty on all HeroesDifficultyTreat this as the final long-tail lane once each hero route feels reliable.

Before you commit

Use decision checkpoints instead of guessing what can be combined.

These are not save-file instructions. They are route checks to run before you lock yourself into final battle, a strict restriction, or a collection-heavy run.

Tabletop Tavern route decision checkpoints
Checkpoint Check this Why it matters
Before a collection runConsumables, gear, shop purchases, Iron Legion notesCollection goals reward broad pickups and purchases.
Before a no-gear runNo gear pickups, no gear detours, no collection goal pressureNo Gear No Problem conflicts with gear collection by design.
Before a no-ranged runArmy composition and replacement optionsChivalrous Victory asks for a whole campaign without ranged units.
Before final battleCore clear, city sacks, unit count, prestige, gold goalsA normal clear can resolve many early and mid-route goals together.
Before Godking attemptsHero route notes and difficulty clears already understoodGodking asks for all heroes, so route consistency matters more than novelty.

Cleanup tracker

Mark goals by lane while you play.

Browser checkboxes are session helpers. For long-term progress, copy the lane groups into your own notes before closing the page.

Normal clear

Collection

Keep this lane flexible. Collection goals are easier when you are not enforcing no-gear or no-ranged restrictions.

Restrictions

Start each restriction with one rule written down. If a run breaks the rule, turn it into a normal clear or collection run.

Difficulty and secrets

Keep spoiler-sensitive and high-difficulty work late unless you are deliberately chasing it.

Common route mistakes

Most wasted runs come from mixing lanes too early.

If a goal changes how you recruit, buy, sell, or equip, treat it as a route rule. If a goal only asks for normal progress, let it happen while learning the campaign.

Chasing collection during no-gear

Gear Eternal and No Gear No Problem belong in different attempts. Let one run collect; let one run avoid.

Starting Godking too early

Godking asks for every hero. First learn reliable clear patterns so each hero attempt has a plan.

Treating Nat 20 like a route core

It is event-roll cleanup. Do not distort a strong run just to chase one event outcome.

Reading secrets before your first clear

Keep Sheep Slayer late if you want discovery. The Steam wording is intentionally short, so treat it as spoiler-sensitive.

FAQ

Quick answers for cleanup routing.

What is the best order for Tabletop Tavern achievements?

Start with a normal clear and core economy goals, then handle collection achievements, then focused challenge restrictions, then every-difficulty and Godking cleanup.

Can every achievement be done in one run?

No sensible route should try that. Some goals ask for collection progress while others ask for restriction runs, such as completing a campaign with zero gear obtained.

Which goals should be separate attempts?

No Gear No Problem, Chivalrous Victory, Gear Eternal, Potion Commotion Completion, Conqueror’s Gauntlet, and Godking are best handled as separate cleanup lanes.

Where does Sheep Slayer fit?

Keep it in spoiler-sensitive cleanup unless you already want exact secret help. The Steam requirement text is short, so it is better handled after your first clear.